Gaming Journalism – It’s not just a game
Sep 1st
So, instead of me just writing stuff on here all the time… how about we share some of the things we read on the internet from time to time? I’ve linked to a few articles in the past, so it keeps with the flow of the blog. If you have anything else of quality that is worth a read, show me and i’ll see about putting it up. Maybe we’ll have a more meaningful discussion on things as well next time around… all you need to know about this article is that he is right.
Too Many Gamers are Intellectual Cowards

In memory of “The Driver”
Aug 26th
We miss you, kid.
No, he’s not dead… I just haven’t spoken to him in like forever
The Sad End of Realtime Worlds
Aug 23rd
I was rather shocked at my colleagues cold reaction to the news of Realtime World’s descent into administration. Many of us would regard ourselves as being fairly hardcore gamers, but also well informed about goings-on in the gaming world. Indeed many of us regularly contribute to various gaming websites, or at the very least have contacts within the games development world. So I was rather mystified to find that my colleagues were hugely dismissive of the fall Realtime World, focusing on the product that was released rather then fates of possibly hundreds of staff members. Whilst it was indeed folly to waste by some estimates, up to $100,000,000, the impact of RTW’s collapse will send shockwaves throughout the industry, and as such will have consequences for ourselves, the core gamers.
APB had been in development since 2005, and yet David Jones, the head of Realtime World’s had been planning his magnum opus for the best part of 20 years – way before he made Grand Theft Auto. On the way, he had amassed one of the greatest development studios in the United Kingdom, became one of the darlings of Dundee’s tech industries, and was developing perhaps the most exciting prospect in British games development. I myself had the opportunity to see some of what David Jones’s studio was doing at the Edinburgh International Games Festival back in 2008 when I was with PWGM, where they were showing off the customisable features of their new game as well as a short gameplay segment showing off the general combat. Since then, interest had grown in the new product, and when the closed beta was announced, players clamoured to go and play it, including community members Rynex, Spyker, Devozade – I was playing GTA IV at the time – and the response was initially positive. The first indication of problems manifested themselves as average gunplay and technical difficulties, all of which was assumed to be fixed in future updates
Unfortunately as we all know, APB came out with distinctly disappointing reviews and flopped dramatically at the POS, by some estimates earning only 1% of the total development investment, resulting in the closure of RTW and putting the future of another RTW project, MyWorld in jeopardy, and dealt a significant blow to the already battered confidence of the UK games industry. As detailed in the GamesIndustry.biz article about the fall of RTW, the collapse of the studio signified a deep crisis within the UK games industry, particularly since the abrupt cancellation of the proposed UK Games Industry Subsidy by the current coalition government. It’ll be churlish to declare the UK games industry extinct due to the consequences of two failed initiatives, but it does mean that publishers and developers will be far more cautious from now on, generating safe but homogeneous games instead of original content, resulting in stagnation for industry as a whole the likes of which haven’t been seen since the Great Video Games Crash of 1983. Okay, I was exaggerating a bit, but for us hardcore gamers who embrace the whole process of developing and enjoying games, the fall of Realtime Worlds will have dire implications for us. As for myself, I hope that both developers and publishers don’t draw the wrong conclusions from RTW’s fall.
APB blows $100,000,000
Aug 22nd
So last week an apparent ex Realtime Worlds commented on an article on Rock, Paper Shotgun about the state of APB. Some of the insight provided was very interesting, suggesting that APB was a huge flop seeing as the ex employee estimates they have spent up to $100,000,000 on the game and has shifted less that 10,000 units of the game, compare this to Starcraft 2 a game also costing $100,000,000 to make, has sold 1 million copies in its first 24 hours and is expected to sell over 6million copies by the end of the year. Result? APB could be the biggest flop of the year, it didn’t even make it into the top 20 all format chart, and is trailing along at the bottom of the PC format chart, what a way to blow $100,000,000 eh?
The article also covers how the management process royally screwed up the game making process, how the beta went out too early and only for publicity purposes, they didn’t fix the bugs from that early stage of the beta, the PR team was terrible and more cavalcade of horrors.
If you want the full article comment click on the link at the top and read.
Robin Walker Interview: The Future of Team Fortress 2
Aug 20th
So recently Robin Walker, Valve’s Project Lead for Team Fortress 2 gave an interview for PC Gamer discussing the future for the game. It’s split into two parts and it’s definitely worth a read if you have the time. The interview covers all sorts of things to do with how Valve has learned from continually building on the game, including new additions, hats and facestabs. Also, they discuss about how the new Polycount pack will bring items to the new classes which will actually be major in gameplay changes, instead of being Minor Additions that came from the Community Pack. Nice to be reminded of just how much of a role model Valve is in the games industry.
Borderlands Sale!
Aug 19th
Unless you’ve been living under a rock and haven’t noticed, there’s a great chance for you to own this wonderful FPS RPG and all the DLC with it. Go to the store page a pick it up.
“Dawn of War II: Retribution” Announcement and Trailer
Aug 17th
Dawn of War II: Retribution is being show for the first time to the press this week at Gamescom. Here is the official announcement:
AGOURA HILLS, Calif. August 17, 2010 – THQ Inc. (NASDAQ: THQI) today announced that a second stand-alone expansion for its genre redefining real time strategy game, Warhammer 40,000: Dawn of War II, is scheduled for release in the first quarter of 2011.
Taking place years after the events in Dawn of War II: Chaos Rising, this title allows players to choose their perspective with the first multiple-race single player campaign in the Dawn of War II series. The first race to be revealed is the savage Orks, but no matter which race is chosen players will be taken on an epic journey through each story arc, revealing the answers to many questions left open in previous Dawn of War titles.
Team Nub entering ETF2L Highlander Cup
Aug 12th
If you’ve been paying attention to the news on the TF2 blog as of late, you’re probably aware that there’s a lot going down in September. Firstly we have the ETF2L Highlander cup, a 9vs9 match setup where 1 of each class is used. This is slowly becoming more popular in the scheme of playing TF2 as it keeps the balance of each team perfect and keeps the gameplay more interesting. In many respects, it’s slowly becoming more popular due to the use of all classes, as opposed to the 6vs6 layout which lets you pick 2 of each. Critical has decided it wants a medal some action and have entered “Team Nub”. Lead by Carolus and Spyker, our brave heroes from the community will be playing against many other pub players. This is meant to be a gateway competition into the competitive scene, since only people outside of Division 5 are allowed to play. Each team is also allowed one player from inside Division 5 who can coach and improve the team, and in this respect, we’ve called upon the assistance of Jude to lead us to victory. If you are interested in playing in the team, please come to mumble and speak to Carolus or Spyker about it. We really need 11 people to ensure that we have some stability in our team.
You can see our team here. Wish them luck!
Also, if you haven’t heard already, there’s more news on the Polycount pack. An interview with Robin Walker revealed that they are releasing 20 new weapons, a Item Trading System and a new game type! To read more, go to the PC Gamer website


















